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The Outer Worlds 2
Trailers: Launch, Accolades, and Companions
Transitions, Text Cards, and Lower thirds,
ROLE: Designer, Animator, and Finisher
STUDIO: Buddha Jones
TOOLS: After Effects, Mocha Pro, Media Encoder, Photoshop
CREDITS:
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creative directors: Ricardo Castro
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designers: Ailis O'Reilly and Xiaozhao Zhou
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Unreal Artists: Adam Velazquez and Xiaozhao Zhou
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AE animators: Ailis O'Reilly, Xiaozhao Zhou, Kristina Hansen, and Adam Velazquez
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Finishers: Ailis O'Reilly and Kristina Hansen
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Producer: Lizzy Bradley
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Coordinator: Mojdeh Ghanbari
What was this for?
All three of these trailers were for the game Outer Worlds 2. This game is a first-person sci-fi RPG taking place in a futuristic dystopian world governed by corporations and their propaganda.
What did I do?
For the launch trailer I designed, animated, and finished the footage transitions. I designed the quotes and my team helped get all the animation out in Accolades. The lower thirds were for the Companions trailer and I worked on the final designs and animations for all the characters.
Accolades Trailer
I designed a few option for the accolades using the client's font; something mimicking the end card with a blue shadow and another similar to the neon light style of the launch trailers text card.
Launch Trailer
Transition Frame Selects
I made the panel transitions mimic the design of our text cards with flashing light and pixelated gold ornate bars. The panels glitch on and off with a bit of stylized chromatic aberration.

Animation Select

Design Tests

Animation Select

Companions Trailer
Design Tests

Animation Tests

Explore
Click the project to find out more!
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