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The Outer Worlds 2

Trailers: Launch, Accolades, and Companions

Transitions, Text Cards, and Lower thirds,

ROLE: Designer, Animator, and Finisher
STUDIO: Buddha Jones
TOOLS: After Effects, Mocha Pro, Media Encoder, Photoshop 

CREDITS:

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  • creative directors: Ricardo Castro

  • designers: Ailis O'Reilly and Xiaozhao Zhou

  • Unreal Artists: Adam Velazquez and Xiaozhao Zhou

  • AE animators: Ailis O'Reilly, Xiaozhao Zhou, Kristina Hansen, and Adam Velazquez

  • Finishers: Ailis O'Reilly and Kristina Hansen

  • Producer: Lizzy Bradley

  • Coordinator: Mojdeh Ghanbari

What was this for?
All three of these trailers were for the game Outer Worlds 2. This game is a first-person sci-fi RPG taking place in a futuristic dystopian world governed by corporations and their propaganda.

What did I do?
For the launch trailer I designed, animated, and finished the footage transitions. I designed the quotes and my team helped get all the animation out in Accolades. The lower thirds were for the Companions trailer and I worked on the final designs and animations for all the characters.

 

Accolades Trailer

I designed a few option for the accolades using the client's font; something mimicking the end card with a blue shadow and another similar to the neon light style of the launch trailers text card. 

Launch Trailer

Transition Frame Selects

I made the panel transitions mimic the design of our text cards with flashing light and pixelated gold ornate bars. The panels glitch on and off with a bit of stylized chromatic aberration.

Animation Select

Design Tests  

Animation Select

Companions Trailer

Design Tests

Animation Tests

Explore

Click the project to find out more! 

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